Tag Archives: sentinel
Sentinel game development – terrain and shadows
The terrain is based on Riemer’s excellent “multitextured terrain” tutorial. This is strongly recommended for any developer looking at clever multitexture techniques. http://www.riemers.net/eng/Tutorials/XNA/Csharp/Series4/Multitexturing.php
The code is a little old, it predates the XNA 4.0 framework so some bits need tweaks to enable it to compile.